This is a fully procedural tile material created in Substance Designer, focusing on aged and damaged ceramic surfaces. The goal was to capture a realistic worn look with cracked, chipped, and uneven tiles, along with subtle height variation to enhance depth and believability.
The material features:
Procedurally generated cracks and broken edges.
Height-based variation for lifted and sunken tiles.
Subtle surface noise and roughness variation.
Soft color gradients to mimic aged ceramic wear.
Everything was created procedurally without using external textures, allowing for full control and easy customization.